Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis

Technology Enhanced Learning
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Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis

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https://drive.google.com/file/d/1D3ILKg ... sp=sharing

Ahmed Tlili1, Ronghuai Huang1, Boulus Shehata1, Dejian Liu1, Jialu Zhao1, Ahmed Hosny Saleh Metwally1, Huanhuan Wang1, Mouna Denden2,3* , Aras Bozkurt4,5, Lik‐Hang Lee6, Dogus Beyoglu7, Fahriye Altinay7, Ramesh C. Sharma8, Zehra Altinay7, Zhisheng Li1, Jiahao Liu1, Faizan Ahmad1,11, Ying Hu1, Soheil Salha9, Mourad Abed2,3 and Daniel Burgos10

Abstract
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the best of our knowledge focused on systematically summarizing the finding related to the Metaverse in education. To cover this gap, this study conducts a systematic litera‐ ture review of the Metaverse in education. It then applies both content and bibliomet‐ ric analysis to reveal the research trends, focus, and limitations of this research topic. The obtained findings reveal the research gap in lifelogging applications in educational Metaverse. The findings also show that the design of Metaverse in education has evolved over generations, where generation Z is more targeted with artificial intel‐ ligence technologies compared to generation X or Y. In terms of learning scenarios, there have been very few studies focusing on mobile learning, hybrid learning, and micro learning. Additionally, no study focused on using the Metaverse in education
for students with disabilities. The findings of this study provide a roadmap of future research directions to be taken into consideration and investigated to enhance the adoption of the Metaverse in education worldwide, as well as to enhance the learning and teaching experiences in the Metaverse.
Keywords: Metaverse, Cyber worlds, Virtual worlds, Avatar, Artificial intelligence, Digital twin, Mirror world

Notes
An interesting meta study. Points made about the different types of research that has been conducted and the characteristics of the prosumers. Could be some interesting points to consider as I discuss digital technologies integrating with physical space.
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